Work in Progress: Terrorist/Mercenary character

One of a few bad guy characters I’m working on for a project, he still has some work to go before he’ll be ready for texturing, but he isn’t far. Also, don’t worry, his hair won’t be staying flesh colored.

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Game level pieces, high poly version

High poly version of some of the parts to the corridor I began working on a while back. These models will be baked on to low poly versions. In the scene; Wall segments, floor segments, ceiling segments, crawl space access door, various equipment.