Work in Progress: Terrorist/Mercenary character

One of a few bad guy characters I’m working on for a project, he still has some work to go before he’ll be ready for texturing, but he isn’t far. Also, don’t worry, his hair won’t be staying flesh colored.


Game level pieces, high poly version

High poly version of some of the parts to the corridor I began working on a while back. These models will be baked on to low poly versions. In the scene; Wall segments, floor segments, ceiling segments, crawl space access door, various equipment.